tag:blogger.com,1999:blog-1959857904862764847.post1885357026729214418..comments2023-09-23T10:46:14.707+01:00Comments on The Boss Monster: The Game Industry - Breaking Down the Console Business NumbersSean Duganhttp://www.blogger.com/profile/12929101541707990779noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1959857904862764847.post-52620112565158007352010-06-23T19:22:38.111+01:002010-06-23T19:22:38.111+01:00Hey Bob - if you're interested, drop me an ema...Hey Bob - if you're interested, drop me an email. I'd like to ask you a couple questions offline about what kind of game dev stuff is interesting to you. <br /><br />cheers,<br /><br />- Sean<br /><br />thebossmonster@gmail.comSean Duganhttps://www.blogger.com/profile/12929101541707990779noreply@blogger.comtag:blogger.com,1999:blog-1959857904862764847.post-33643466596397151262010-06-17T00:35:27.883+01:002010-06-17T00:35:27.883+01:00Great images! They're so evocative of modern ...Great images! They're so evocative of modern game development I can practically smell the cubicles.<br />Yeah, my reaction to reading the E3 coverage about all the console gimmicks (motion sensing! 3D!!) was, "they sure seem desperate," and my first reaction to the various motion sensing inputs was, "who the hell is actually going to develop a game that uses any of this?" I mean, good gods, do they really expect developers to actually develop games that use all the various features of the new peripherals? Not only is no one thinking about how to design games with those input methods in mind (looking at Microsoft's first video "simulating" Natal games, it was clear even they didn't have much of an idea what to do with it), but it absolutely guarantees that your game can't be ported to any other platform. Are they naive or just cynical, trotting out peripherals they know won't be significantly developed for, just to get some more press for their consoles?<br /><br />I hadn't realized the console sales numbers for this generation were so much worse than last, which raises the question for me: what the f*ck happened? I can understand the last year-and-a-half having slow sales, but that doesn't explain the disparity. Coupled with the fact that PC (boxed) sales have been in free-fall since the first Xbox was introduced, this is pretty dire news. Have so many players abandoned consoles? Are that many people still playing their PS2s and Xboxes? Are people playing games on phones and through web-browsers, instead? There may have been some sort of demographic shift, but was it age, income or something else? Did WoW (and all the second and third-tier MMOs) kill the game industry with its large audience of traditional gamers who now don't have time to play anything else?<br /><br />Perhaps it's time to end the "console wars," I mean we've got three different consoles with different architecture and capabilities. No one can really afford to develop exclusively on one platform, and the differences in architecture between the Xbox and PS become more of an expensive obstacle in cross-console development than anything else. Wii aside, you end up with more or less the same games, of more or less the same quality, on different consoles - what's the point in even having the non-choice of multiple consoles? Perhaps it's time for an open standard for consoles; the differences between them would become more obvious and development would be much easier.<br /><br />It's not really a surprise that Farmville and some of the other Facebook games are hemorrhaging players now that they've gotten rid of some their spam-ier recruiting mechanisms. They've been great at recruiting people but lousy at retention - there just isn't enough there to keep people involved in the very long term. That doesn't stop them from making tons of money while people are there, though... Not that that is great news; social/casual "Flash" and cellphone games don't support the same sort of industry that larger projects do. I feel like the best we can hope for out of those "casual" markets is that they'll recapitulate the history of the old game industry, as cellphones and browsers develop to allow for more complex games. That's obviously a step backwards for the industry as a whole, however...bob_dhttp://www.lies-all-lies.blogspot.com/noreply@blogger.com